The landscape is full of new ways to explore. Find all the hidden objects and see the terrain from fun new perspectives.
There are native non-playable characters scattered throughout the environment.
Venture outside the Himalayas and trot around the globe to take in more scenery.
Discover and play with musical instruments from the region.
Hop inside photospheres for a 360° look inside buildings as well as the outside landscape.
Verne was created with an array of tools and skill sets. 3D assets were modeled, rigged and animated in Cinema 4D. The elevation and terrain data was generated by the Google maps team. All of the 3D data was then brought into Unity for final development. A few shots from the production process can be found below.